Designing an Advanced UX Course
Role:
UX Researcher, UX Designer
Tools:
FigJam & Figma
Methods:
1-on-1 User Interviews, Affinity Mapping, Primary/Secondary Research, Journey Mapping, Ideation, Storyboarding, Team Collaboration
Timeline:
8 Weeks
January 2026 - March 2026
Course:
Advanced UX Design
Click here to download this case study
Overview and Context
During my final semester, I took an advanced UX course that presented a unique challenge. The UX program was still in its early stages, with only five UX majors in a class of thirty; the remaining students were majoring in Simulation and Game Design (SGD). This created a disconnect in how the course could effectively serve both groups.
This case study focuses on reimagining the latter half of the course to better align with UX principles and to create space for SGD students to leverage their strengths. As a class, we collaborated to design a solution that balanced both disciplines, ensuring that UX students could deepen their design process while SGD students could meaningfully apply their skills. Throughout the project, our professor acted as the project manager, guiding us through a structured, real-world collaboration.
Click here to view the entire design process on FigJam and created deliverables

